Hit Factor
Technical Unity Test for Hit Factor
● Object Spawning
○ Objects should randomly spawn anywhere on the screen
○ Objects will disappear 5 seconds after they appear
○ Players will lose 1 point every time an object disappears without being clicked on
● Object Types
○ These are the objects that should be created in the project and should have
these effects on click.
■ Coin - 5 points
■ Blue Sphere - 2 points
■ Yellow Block - 1 point
■ Red Box:
● On click - Lose 5 points
● Not clicked disappear - lose 0 points
■ Shield:
● On click - Takes 5 clicks to clear and gives 10
points
● Not clicked disappear - lose 5 points
■ Target
● On click - 0 points and The next 5 objects to appear are coins
● Not clicked disappear - lose 10 points
● Difficulty
○ When the game starts the player should be able to choose a difficulty.
○ This difficulty selection should be set up as a UI.
○ The minimum amount of difficulties should be:
■ Easy
■ Medium
■ Hard
○ Difficulties should be data driven as scriptable objects where the values can be
set for each difficulty
○ The data that can be set for each difficulty should be:
■ Chance for type of object to spawn
● For example - 5% Target, 10% Coin, 30% Yellow Block,
etc
■ Minimum time between spawns
■ Maximum time between spawns
■ Minimum objects at the same spawn
■ Maximum objects at the same spawn
Status | In development |
Platforms | HTML5 |
Author | Leandro Lopez |
Made with | Unity |