Technical Unity Test for Hit Factor

● Object Spawning

○ Objects should randomly spawn anywhere on the screen

○ Objects will disappear 5 seconds after they appear

○ Players will lose 1 point every time an object disappears without being clicked on

● Object Types

○ These are the objects that should be created in the project and should have

these effects on click.

■ Coin - 5 points

■ Blue Sphere - 2 points

■ Yellow Block - 1 point

■ Red Box:

  ● On click - Lose 5 points

  ● Not clicked disappear - lose 0 points

■ Shield:

  ● On click - Takes 5 clicks to clear and gives 10

   points

  ● Not clicked disappear - lose 5 points

■ Target

  ● On click - 0 points and The next 5 objects to appear are coins

  ● Not clicked disappear - lose 10 points


● Difficulty

○ When the game starts the player should be able to choose a difficulty.

○ This difficulty selection should be set up as a UI.

○ The minimum amount of difficulties should be:

■ Easy

■ Medium

■ Hard

○ Difficulties should be data driven as scriptable objects where the values can be

set for each difficulty

○ The data that can be set for each difficulty should be:

■ Chance for type of object to spawn

● For example - 5% Target, 10% Coin, 30% Yellow Block,

etc

■ Minimum time between spawns

■ Maximum time between spawns

■ Minimum objects at the same spawn

■ Maximum objects at the same spawn

https://github.com/Q-horin/E404-HitFactor